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Proxemics in Virtual Reality

A research-led presentation translating complex spatial interaction concepts into a clear visual narrative.

This presentation was created to communicate the concept of proxemics and its implications in virtual reality environments. The challenge was structuring abstract, interdisciplinary research into a format that could be clearly understood by both technical and non-technical audiences.

My role: End-to-end visual narrative, information hierarchy, and presentation design.

Client:

Nirupama Sundar

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